![]() It's undoubtedly still an expensive endeavor, but it would be a worthy one for any Apple user that spends a considerable amount of time watching movies or TV shows on their iPhone or iPad. Of course, for the AirPods Max, that still means spending more than $500 plus the cost of a mobile Apple device and a subscription to an applicable streaming service. Instead, a pair of AirPods Pro or AirPods Max, a compatible mobile Apple device, and an app with properly mixed content on it will do the trick. In order to watch movies and TV shows in surround sound, they no longer need large theater systems. Spatial Audio changes that for Apple users. Without the help of a full set of speakers or a soundbar, however, it's historically been difficult to get access to that kind of audio. While stereo audio still produces good sound, especially for music, it typically misses out on the full, detailed sound that's known as a staple of multi-channel home theater systems. If you want to translate IINA into a new language that is currently not in the list, feel free to open an issue.Prior to Apple's introduction of Spatial Audio, AirPods users were limited to stereo listening. Please do not send pull request to this repo directly, Crowdin will automatically sync new translations with our repo. You can create an account for free and start translating and/or approving. If you'd like to translate IINA to your language, please visit IINA's instance of Crowdin. If you're looking to contribute code, please read CONTRIBUTING.md–it has information on IINA's process for handling contributions, and tips on how the code is structured to make your work easier. There are 70 professionals named 'Airio', who use LinkedIn to exchange information, ideas, and opportunities. If you can't find your issue, feel free to file a new one. View the profiles of professionals named 'Airio' on LinkedIn. If you find a bug in IINA, or would like to suggest a new feature or enhancement, it'd be nice if you could search your problem first while we don't mind duplicates, keeping issues unique helps us save time and consolidates effort. IINA is always looking for contributions, whether it's through bug reports, code, or new translations. Xcode should already added all dylibs under this section. dylib files present in the "Link Binary With Libraries" phase under "Build Phases". dylib files into the "Copy Dylibs" phase under "Build Phases" tab of the iina target. dylib files in deps/lib to that group by clicking "Add Files to iina." in the context menu.Īdd all the imported. ![]() dylib files from the Frameworks group in the sidebar and add all the. ![]() IINA may not build if you use any other version. Open iina.xcodeproj in the latest public version of Xcode. $ port contents mpv | grep '\.dylib$ ' | xargs other/change_lib_dependencies.rb /opt/local
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